Ninja bomb breakdown

That’s the breakdown of an effect I’ve done some time ago using fluids and particles (lead and trail, as you can see).


Chevrolet S10 – VFX

I had the pleasure of working as VFX freelancer at La Posta Cine on this Chevrolet S10 ad. For that I’ve simulated fluids (wind and dust), cloths (leaves) particles and RBD (debris). The water has been realized inside the studio. Hopefully soon will be an update with a breakdown from another shot! 🙂

Flamethrower – 3d – video – Soup

About the flamethrower: I’ve some problem with my PC. Just 4GB of RAM isn’t enough for “so complex simulation” … 😦 I know, isn’t THAT complex, but I’m trying to reach some good point on that. Because of that I’ve try the SUOP plug in. Actually it’s a suite of procedurals plug-ins for maya and it’s really awesome! Just try it and you’ll see! 😉
Here is the result of  the same simulation already done, upresized with the  uprez node in Soup. Sadly the RAM problem it’s more evident here and my machine stop working at frame 35 …

As always any comment it’s welcome! 🙂

Flamethrower – 2d version

I was taking a look at the blog of one of my teachers and was impressed form a clip in ultra slow motion (1000 fps) of a flame thrower. So I decided to make a try with maya fluids, and there is the first result, using a 2D container and particles as emitters for density – temperature – fuel

Any comment? 🙂