And there’s one R&D realized for the explosion shot.
There’s my VFX work for the ad “BIS de ouro”. I’ve realized the basic shape of the cloud, the fluid sim for the blind bird, the explosion and the smoke & fire for the meteor.
Soon I’ll upload a R&D for some shots, and an extended version 🙂
That’s the breakdown of an effect I’ve done some time ago using fluids and particles (lead and trail, as you can see).
I had the pleasure of working as VFX freelancer at La Posta Cine on this Chevrolet S10 ad. For that I’ve simulated fluids (wind and dust), cloths (leaves) particles and RBD (debris). The water has been realized inside the studio. Hopefully soon will be an update with a breakdown from another shot! 🙂
This is the last movie I worked on as FX Artist.
It has been a pleasure and pride to be part of it.
Thanks to everyone!
Here goes a test for a candle light using maya fluids. Also using the fast maya SSS node for the first time, with indirect lightning ON, otherwise it would’n works correctly as the candle light is the only light present in the scene
A fluid simulation realized using my “old” dynamics game.