Copperface – Fx TD

I had the pleasure to work as Fx TD for this Ad created by

The main sims I realized was the wires cut (or not … eh eh) by the razors, using wires (it sounds logical) in Houdini.


BIS de ouro – VFX

There’s my VFX work for the ad “BIS de ouro”. I’ve realized the basic shape of the cloud, the fluid sim for the blind bird, the explosion and the smoke & fire for the meteor.

Soon I’ll upload a R&D for some shots, and an extended version 🙂

Candle Fire with maya fluids

Here goes a test for a candle light using maya fluids. Also using the fast maya SSS node for the first time, with indirect lightning ON, otherwise it would’n works correctly as the candle light is the only light present in the scene